nebulax
2010-08-03 02:23:54 UTC
I've been away from this group for awhile, so apologies if this
article has been posted here already. And please feel free to fwd to
any clueless people in the film biz that might benefit from reading
it!
-Neb
-------------
The 4 Biggest Myths about Location Sound, Sound Gear, and Sound
Operators
(This was a post on Craigslist that was later passed on through the
sound community)
Myth #1. - Sound is less important than your picture. Most new people
to
the production biz always think this is the case, and it has actually
been proven to be the opposite by several focus group studies by major
studios and smaller acoustic societies. With the dawn of Youtube and
similar outlets our public have become conditioned to accept shaky
cameras, grungy looks, and bad lighting as shooting style, which is
actually great news for a new shooter with little experience. However,
audiences will sub-consciously or consciously lose interest in the
material, change what they are viewing, or completely turn off what
they are viewing within 30 seconds of being subject to bad sound. What
makes up bad sound? Bad sound includes poorly EQ'd voices, a high
noise-to-signal ratio (from too much background noise and/or
electronic noise captured with the voice signal), and non-continuous
sound (sound quality changing often) so as to make it difficult to
edit, to name a few.
Continued here -
http://eqtion.com/2010/01/14/the-4-biggest-myths-about-location-sound...
article has been posted here already. And please feel free to fwd to
any clueless people in the film biz that might benefit from reading
it!
-Neb
-------------
The 4 Biggest Myths about Location Sound, Sound Gear, and Sound
Operators
(This was a post on Craigslist that was later passed on through the
sound community)
Myth #1. - Sound is less important than your picture. Most new people
to
the production biz always think this is the case, and it has actually
been proven to be the opposite by several focus group studies by major
studios and smaller acoustic societies. With the dawn of Youtube and
similar outlets our public have become conditioned to accept shaky
cameras, grungy looks, and bad lighting as shooting style, which is
actually great news for a new shooter with little experience. However,
audiences will sub-consciously or consciously lose interest in the
material, change what they are viewing, or completely turn off what
they are viewing within 30 seconds of being subject to bad sound. What
makes up bad sound? Bad sound includes poorly EQ'd voices, a high
noise-to-signal ratio (from too much background noise and/or
electronic noise captured with the voice signal), and non-continuous
sound (sound quality changing often) so as to make it difficult to
edit, to name a few.
Continued here -
http://eqtion.com/2010/01/14/the-4-biggest-myths-about-location-sound...